错误信息:[d3d11] attempting to ReadPixels outside of RenderTexture bounds! Reading (7000, 340, 8000, 740) from (1920, 1080)
额,还是Texture2D.ReadPixels 参数问题:
纯属手动调试推算,测试无误:
IEnumerator getScreenTexture(RectTransform rectT)
{
yield return new WaitForEndOfFrame();
Texture2D t = new Texture2D((int) rectT.rect.width, (int)rectT.rect.height, TextureFormat.RGB24, true);//需要正确设置好图片保存格式
float x = rectT.localPosition.x+ (Screen.width - rectT.rect.width )/ 2;
float y = rectT.localPosition.y + ( Screen.height- rectT.rect.height) / 2;
Rect position = new Rect(x, y, rectT.rect.width, rectT.rect.height);
t.ReadPixels(position, 0, 0, true);//按照设定区域读取像素;注意是以左下角为原点读取
t.Apply();
//二进制转换
byte[] byt = t.EncodeToPNG();
File.WriteAllBytes(Application.dataPath + Time.time + ".png", byt);
Debug.Log(Application.dataPath + Time.time + ".png");
System.Diagnostics.Process.Start(Application.dataPath + Time.time + ".png");
}