This section contains a series of technical articles about developing games for Microsoft Windows.
64-bit programming for Game Developers
Making Video Games Accessible: Business Justifications and Design Considerations
Authenticode Signing for Game Developers
Best Security Practices in Game Development
Cascaded Shadow Maps
Coding For Multiple Cores on Xbox 360 and Microsoft Windows
Common Techniques to Improve Shadow Depth Maps
Crash Dump Analysis
Debugging with Symbols
Direct3D 10 Frequently Asked Questions
Direct3D 11 Deployment for Game Developers
DirectX Graphics Infrastructure (DXGI): Best Practices
DirectX Frequently Asked Questions
DirectX Installation for Game Developers
Disabling Shortcut Keys in Games
Game Timing and Multicore Processors
Windows Firewall for Game Developers
Games for Windows: Technical Requirements
Games for Windows: Test Cases
Graphics APIs in Windows
Install-on-Demand for Games
Installation and Maintenance of Games
Installation Best Practices for Massively Multiplayer Online Games
Installing and Using Input Method Editors
Introduction to the 10-Foot Experience for Windows Game Developers
Lockless Programming Considerations for Xbox 360 and Microsoft Windows
Optimizing DVD performance for Windows Games
Patching Game Software in Windows XP, Windows Vista, and Windows 7
Resource Management Best Practices
Simplifying Game Installation
Taking Advantage of High-Definition Mouse Movement
The Direct3D Transformation Pipeline
Top Issues for Windows Titles
Top Tools and Techniques for Making More Robust Windows Games
User Account Control for Game Developers
Using an Input Method Editor in a Game
Windows Games Explorer for Game Developers
Windows Installer for Game Developers
XACT Implementation Differences on Microsoft Windows and Xbox 360
XACT: Implementing Localization (and Localisation)
XACT Project Collaboration Techniques
收集自:http://msdn.microsoft.com/zh-cn/library/ee416994(en-us,VS.85).aspx
Samples for Direct3D 11
The following samples demonstrate the newest techniques incorporated into Direct3D 11:
收集自:http://msdn.microsoft.com/zh-cn/library/ee416567(en-us,VS.85).aspx
DirectX SDK (August 2009) DirectX Software Development Kit DirectX Audio DirectX Input Windows Games Explorer Technical Articles Samples and Tutorials
http://msdn.microsoft.com/zh-cn/library/cc440757(en-us).aspx
DirectX Developer Center
http://msdn.microsoft.com/zh-cn/directx/default(en-us).aspx
转载于:https://www.cnblogs.com/wuhenke/archive/2009/12/23/1630262.html
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