//坦克大战
//0、提示界面
//1、边框
//2、指定位置显示自己的坦克
//3、己方坦克随着方向键动起来
//getasynkeustae
//Sleep(毫秒)
//减少闪烁
//不闪烁SetConsoleCursorPosition
//4、指定位置显示敌方坦克
//5、敌方坦克自己动起来
//6、敌方坦克自动发子弹
//7、己方坦克,按空格键发子弹
//8、设置自己的BOSS
//9、设置障碍物
//10、死亡判断
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#include<
string.h>
#define BACK_WIDE 22
#define BACK_HIGHT 22
unsigned char g_arrBackGround[BACK_HIGHT][BACK_WIDE] =
{
{1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
0,
0,
0,
0,
0,
0,
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1},
{1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1}
};
//己方坦克坐标
unsigned
char g_OurPosX =
7;
unsigned char g_OurPosY =
20;
unsigned char g_ourPosTempX =
7;
unsigned char g_ourPosTempY =
20;
//显示提示界面
void StartIU();
//按任意键开始游戏
void StartGame();
//清空显示控制台
void ClearIU();
//显示边框
void ShowBackGround();
//己方坦克动起来
void TanKeRun();
//将新的坦克的位置更新到背景中
void TanKePosUpdateBack();
//记录坦克的坐标
void RemberTanKePos();
//清空坦克旧坐标
void ClearTanKeOldPos();
int main( )
{
//显示提示界面
StartIU();
StartGame();
ClearIU();
ShowBackGround();
while (
1)
{
TanKeRun();
//TanKePosUpdateBack();
ClearIU();
ShowBackGround();
}
system("pause");
return 0;
}
void StartIU()
{
printf("\n\n\n\t\t\t《欢迎来到坦克大战》\n");
printf("\t\t\t《W S A D 控制坦克行进》\n");
printf("\t\t\t《空格发送子弹》\n");
printf("\t\t\t《按任意键开始游戏》\n");
}
void StartGame()
{
_getch();//不阻塞读取
}
void ClearIU()
{
system("cls");
}
//己方坦克按键动起来
void TanKeRun()
{
char cKetDis =
_getch();
if (
'w' == cKetDis ||
'W' == cKetDis)
//上
{
g_OurPosY--
;
}
if (
's' == cKetDis ||
'S' == cKetDis)
//下
{
g_OurPosY++
;
}
if (
'A' == cKetDis ||
'a' == cKetDis)
//左
{
g_OurPosX--
;
}
if (
'd' == cKetDis ||
'D' == cKetDis)
//右
{
g_OurPosX++
;
}
if (g_ourPosTempX != g_OurPosX || g_ourPosTempY !=
g_OurPosY)
{
TanKePosUpdateBack();
}
}
//将新的坦克更新到背景中
void TanKePosUpdateBack()
{
g_arrBackGround[g_OurPosY][g_OurPosX] =
2;
ClearTanKeOldPos();
RemberTanKePos();
}
//记录坦克的坐标
void RemberTanKePos()
{
g_ourPosTempX =
g_OurPosX;
g_ourPosTempY =
g_OurPosY;
}
//清空坦克旧坐标
void ClearTanKeOldPos()
{
g_arrBackGround[g_ourPosTempY][g_ourPosTempX] =
0;
}
void ShowBackGround()
{
int i, j;
unsigned char strAllBack[
1024] = {
0 };
for (i =
0; i <BACK_HIGHT; i++
)
{
for (j =
0; j < BACK_WIDE; j++
)
{
switch (g_arrBackGround[i][j])
{
case 0:
//空格
/*printf(" ");*/
strcat(strAllBack," ");
break;
case 1:
//边框
/*printf("#");*/
strcat(strAllBack, "#");
break;
case 2:
//己方坦克
/*printf("土");*/
strcat(strAllBack, "F");
break;
}
}
strcat(strAllBack, "\n");
}
printf("%s",strAllBack);
}
转载于:https://www.cnblogs.com/doker/p/11076994.html
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