void CGdi1View::OnDraw(CDC* pDC) { CGdi1Doc* pDoc = GetDocument(); ASSERT_VALID(pDoc); //graphics graphics(pDC->m_hDC);//注意不要写错。我查了半天 汗 Graphics graphics(pDC->m_hDC); Pen newpen(Color(255,0,0),3); newpen.SetWidth(10);//设置画笔宽度 graphics.DrawLine(&newpen,20,10,200,100); // TODO: add draw code for native data here }
转载于:https://www.cnblogs.com/lkgosurlfing/archive/2009/05/15/1457908.html
相关资源:Unity3D画笔