Cocos2d-X学习——Android不同设备FPS不同问题

it2025-09-02  20

2014-07-16

环境:Cocos2dx 2.2.4

AppDelegate.cpp中FPS设置为 60

pDirector->setAnimationInterval(1.0 / 60);

问题:在两台Android机器上跑。 两台的FPS不一样

I9100: 4.0系统,FPS 约60,(改动FPS为30,也会改变)

S5700: 2.3系统,FPS 约80,(改动FPS为30,照样80)

这样就导致了在游戏刷帧的时候,两台机器跑的速度不一样了。

解决方法例如以下(应该仅仅有Android有这个问题)

改动Android中cocos2dx的 Cocos2dxRenderer.java代码

(PS:假设依照官方的凝视改动,也不能达到FPS一致)

@Override public void onDrawFrame(final GL10 gl) { /* * FPS controlling algorithm is not accurate, and it will slow down FPS * on some devices. So comment FPS controlling code. */ // /* final long nowInNanoSeconds = System.nanoTime(); // final long interval = nowInNanoSeconds - this.mLastTickInNanoSeconds; // */ // should render a frame when onDrawFrame() is called or there is a // "ghost" Cocos2dxRenderer.nativeRender(); final long afterInNanoSeconds = System.nanoTime(); final long interval = afterInNanoSeconds - nowInNanoSeconds; // /* // fps controlling if (interval < Cocos2dxRenderer.sAnimationInterval) { try { // because we render it before, so we should sleep twice time interval Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND); } catch (final Exception e) { } } // this.mLastTickInNanoSeconds = nowInNanoSeconds; // */ }

以上,谢谢

本文地址:http://blog.csdn.net/you_and_me12/article/details/37885461

转载于:https://www.cnblogs.com/bhlsheji/p/4237480.html

相关资源:数据结构—成绩单生成器
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