1 using UnityEngine;
2 using System.Collections;
3 /// <summary>
4 /// 鼠标位置控制世界空间对象坐标
5 /// 因为只能控制2维坐标,所以要注意相机所看向的方向,及移动对象的坐标轴
6 /// </summary>
7 public class MyTest : MonoBehaviour {
8
9 public Transform Obj;
//参考对象
10 private float posX, posY;
//获取鼠标2维坐标
11 private Vector3 world;
//转换的世界坐标
12
13 void Update()
14 {
15 if (Input.GetMouseButton(
0))
16 {
17 posX =
Input.mousePosition.x;
18 posY =
Input.mousePosition.y;
19
20 world = Camera.main.ScreenToWorldPoint(
new Vector3(posX, posY,
10));
21 Debug.Log(world);
22
23 Obj.position =
world;
24 }
25 }
26 }
转载于:https://www.cnblogs.com/Vincentblogs/p/4113361.html