[opengl] 画一个可移动的自行车 二维几何变换(平移、旋转、缩放)

it2025-11-11  7

#include <cmath> #include "glut.h" #include "iostream" using namespace std; void init(void) { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); cout << "init.." << endl; glLineWidth(1.0f); glColor3f(1.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION);//设置投影矩阵 glLoadIdentity(); gluOrtho2D(0.0, 600.0, 0.0, 600.0);//二维视景区域 左下角为原点 //glClear(GL_COLOR_BUFFER_BIT); //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); } int dir = 0; int angle = 0; // 绘制车轮 void DrawWheel(double x, double y, double r) { int sec = 10; for (int i = 0; i <= sec; i++) { double delta = 3.1415926*2.0 / sec; glBegin(GL_LINE_LOOP); glVertex2f(x, y); glVertex2f(x + r * cos(delta*i), y + r * sin(delta*i)); glVertex2f(x + r * cos(delta*(i + 1)), y + r * sin(delta*(i + 1))); glEnd(); } } //绘制自行车 void DrawBike() { glClear(GL_COLOR_BUFFER_BIT);//清除窗口显示内容 glColor3f(1.0f, 0.0f, 0); glPushMatrix(); glTranslatef(100+dir, 124, 0); // 横车杆 glBegin(GL_LINES); glVertex2f(0,0); glVertex2f(100,0); // 竖车杆 glVertex2f(70, 0); glVertex2f(70, 30); // 车把 glVertex2f(60, 30); glVertex2f(80, 30); glEnd(); glPopMatrix(); // 前车轮 glPushMatrix(); glTranslatef(100+dir, 100, 0); glRotatef(angle, 0, 0, 1); DrawWheel(0,0,25); glPopMatrix(); // 后车轮 glPushMatrix(); glTranslatef(200+dir, 100, 0); glRotatef(angle, 0, 0, 1); DrawWheel(0, 0, 25);; glPopMatrix(); glBegin(GL_LINES); glVertex2f(0, 75); glVertex2f(600, 75); glEnd(); glutSwapBuffers(); } void keyboard(unsigned char key, int x, int y) { if (key == 'a')// 向左平移 { cout << "左移" << endl; dir -= 10; angle += 10; glutPostRedisplay();//重绘窗口 } if (key == 'd')// 向右平移 { cout << "右移" << endl; dir += 10; angle -= 10; glutPostRedisplay();//重绘窗口 } } void main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowPosition(300, 100); glutInitWindowSize(600, 600); glutCreateWindow("lab5"); glutDisplayFunc(DrawBike); init(); glutKeyboardFunc(keyboard); glutMainLoop(); }

转载于:https://www.cnblogs.com/ruoh3kou/p/9962578.html

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