用Elicpse编译cocos2d+lua的工程几点注意点记录:
1.设置工程属性Windows->Preferences->NDK目录
2.右键Android Tools->Add native
3.编辑Android.mk文件:
LOCAL_C_INCLUDES
$(call import-add-path, $(LOCAL_PATH)/../../../)
$(call import-module, xxxx)
4.编辑Application.mk:
APP_STL := gnustl_staticNDK_TOOLCHAIN_VERSION=clang 默认使用gcc
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-charAPP_LDFLAGS := -latomic
ifeq ($(NDK_DEBUG),1) APP_CPPFLAGS += -DCOCOS2D_DEBUG=1 APP_OPTIM := debugelse APP_CPPFLAGS += -DNDEBUG APP_OPTIM := releaseendif
转载于:https://www.cnblogs.com/hzj730/p/4345435.html