wxWidgets初始化分析-应用定义和初始化

it2022-05-05  71

1. 一个wxWidgets的基本结构是:一个App类+一个Frame类,代码如:

class MyApp: public wxApp{public:    bool OnInit();};IMPLEMENT_APP(MyApp)

2. IMPLEMENT_APP(MyApp) 这个宏包含了入口,抽象了不同平台入口的差异,分析如下:

IMPLEMENT_APP展开如下:

#define IMPLEMENT_APP(appname)              \    IMPLEMENT_APP_NO_THEMES(appname)        \    IMPLEMENT_WX_THEME_SUPPORT

 

IMPLEMENT_APP_NO_THEMES展开如下:

#define IMPLEMENT_APP_NO_THEMES(appname)    \    IMPLEMENT_APP_NO_MAIN(appname)          \    IMPLEMENT_WXWIN_MAIN

 

IMPLEMENT_APP_NO_MAIN展开如下:

#define IMPLEMENT_APP_NO_MAIN(appname)                                      \    wxAppConsole *wxCreateApp()                                             \    {                                                                       \        wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \                                        "your program");                    \        return new appname;                                                 \    }                                                                       \    wxAppInitializer                                                        \        wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);        \    DECLARE_APP(appname)                                                    \    appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }

实际上IMPLEMENT_APP_NO_MAIN定义了wxCreateApp函数new appname创建出应用类的实例.   

wxAppInitializer  wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);实际上把创建函数wxCreateApp用接口wxApp::SetInitializerFunction(fn);设置进了系统,都静态变量保存的.

appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }这个获取App实例的接口也在此定义.

 

IMPLEMENT_WXWIN_MAIN展开如下:

#define IMPLEMENT_WXWIN_MAIN \    extern "C" int WINAPI WinMain(HINSTANCE hInstance,                    \                                  HINSTANCE hPrevInstance,                \                                  wxCmdLineArgType lpCmdLine,             \                                  int nCmdShow)                           \    {                                                                     \        return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow);    \    }                                                                     \    IMPLEMENT_WXWIN_MAIN_BORLAND_NONSTANDARD

WinMain是Windows平台Win32应用的入口函数,WinMain包含了C/C++的main函数实现.

多参WXDLLEXPORT int wxEntry(HINSTANCE hInstance,HINSTANCE WXUNUSED(hPrevInstance),wxCmdLineArgType WXUNUSED(pCmdLine),int nCmdShow),会在最后调用2参的int wxEntry(int& argc, char **argv),此函数实现有3处,Unicode版本的也是要转换成非Unicode版本的函数调用,最终会调用到wxEntryReal,此接口是真正的库初始化入口:分析如下

wxEntryReal定义如下:

int wxEntryReal(int& argc, wxChar **argv){    // library initialization    wxInitializer initializer(argc, argv);    if ( !initializer.IsOk() )    {#if wxUSE_LOG        // flush any log messages explaining why we failed        delete wxLog::SetActiveTarget(NULL);#endif        return -1;    }    wxTRY    {        // app initialization        if ( !wxTheApp->CallOnInit() )        {            // don't call OnExit() if OnInit() failed            return -1;        }        // ensure that OnExit() is called if OnInit() had succeeded        class CallOnExit        {        public:            ~CallOnExit() { wxTheApp->OnExit(); }        } callOnExit;        WX_SUPPRESS_UNUSED_WARN(callOnExit);        // app execution        return wxTheApp->OnRun();    }    wxCATCH_ALL( wxTheApp->OnUnhandledException(); return -1; )}

wxInitializer initializer(argc, argv);这句隐含了库的初始化过程,wxInitializer类的构造函数进行了初始化:

    wxInitializer(int argc, char **argv) //构造函数    {        m_ok = wxInitialize(argc, argv);  //调用了初始化wxInitialize    }

wxInitialize调用了wxEntryStart,此函数也2个版本,unicode的版本也是经过转换调用的非unicode版本,如下:

    wxAppPtr app(wxTheApp);    if ( !app.get() )    {        // if not, he might have used IMPLEMENT_APP() to give us a function to        // create it        wxAppInitializerFunction fnCreate = wxApp::GetInitializerFunction(); // 注意此句取得了上边设置的创建App的函数        if ( fnCreate )        {            // he did, try to create the custom wxApp object            app.Set((*fnCreate)()); // 此处构造了应用App类,app变量保存了此指针,这个赋值实际调用wxApp::SetInstance(ptr);赋值了ms_appInstance,

                                              //通过wxTheApp宏访问,上边定义的wxGetApp接口,也是获取此变量.    }    if ( !app.get() )    {        // either IMPLEMENT_APP() was not used at all or it failed -- in any        // case we still need something        app.Set(new wxDummyConsoleApp);    }    // wxApp initialization: this can be customized    // --------------------------------------------    if ( !app->Initialize(argc, argv) ) // 调用app初始化接口,bool wxApp::Initialize(int& argc, wxChar **argv)此接口被调用,进而初始化了系统    {        return false;    }

 

wxEntryReal调用了系统初始化后,又调用了应用App的OnInit接口,给App初始化的时机:

        // app initialization        if ( !wxTheApp->CallOnInit() )        {            // don't call OnExit() if OnInit() failed            return -1;        }此调用会多态到应用的OnInit接口,应用在此接口中初始化了Frame主窗口之类的窗口组件.wxTheApp宏用的比较多.CallOnInit接口调用了 CallOnInit() { return OnInit(); }接口。

 

-----------------------------------------------------------------------

以上基本完成了库和用户的App初始化过程,在wxEntryReal接口的最后,return wxTheApp->OnRun();进入:

int wxAppBase::OnRun(){    // see the comment in ctor: if the initial value hasn't been changed, use    // the default Yes from now on    if ( m_exitOnFrameDelete == Later )    {        m_exitOnFrameDelete = Yes;    }    //else: it has been changed, assume the user knows what he is doing    return MainLoop(); }//进入了程序主循环,开始了事件接收、分发、处理的过程,指导程序结束.

 

本文完.

转载于:https://www.cnblogs.com/linucos/archive/2012/08/19/2646543.html


最新回复(0)