Android开发:AS开发圆形图片外框设计

it2022-05-05  103

Android开发:AS开发圆形图片外框设计


图片以圆形外框的形式显示的方式目前也已经非常普遍了,做为一个应用开发者来说,用户界面的圆形图片外框要求是必不可少的,接下来我就来介绍下我所掌握的几种基本的方法:

1、使用第三方资源Fresco

第三方资源用起来是最方便的,很适合新手,跟着做就行了: 第一步:添加依赖文件(com.facebook.fresco:fresco:0.14.1) 网上添加的手段很多,我就不一一介绍了,你可以直接在build.gradle文件下添加以下代码即可: dependencies { compile ‘com.facebook.fresco:fresco:0.14.1’ } 注意:版本可能有更新,操作是差不多的。第二步:实例化,执行以下指令: Fresco.initialize(this);(在onCreate()方法下执行)第三步:授权 <uses-permission android:name=“android.permission.INTERNET”/>第四步:申请空间: <com.facebook.drawee.view.SimpleDraweeView android:id="@+id/drawee_img" fresco:roundAsCircle=“true” fresco:roundedCornerRadius=“20dp” android:layout_width=“80dp” android:layout_height=“80dp” />第五步:调用: SimpleDraweeView draweeView = (SimpleDraweeView) findViewById(R.id.drawee_img); Uri uri = Uri.parse(“https://img-blog.csdnimg.cn/20190613104157382.jpg”); draweeView.setImageURI(uri);注意: 该方法操作简单但是豪流量,哈哈!不离线

2、自定义ImageView控件

自定义类,新建CircleImageView.java文件 public class CircleImageView extends ImageView { private Paint mPaint; //画笔 private int mRadius; //圆形图片的半径 private float mScale; //图片的缩放比例 public CircleImageView(Context context) { super(context); } public CircleImageView(Context context, AttributeSet attrs) { super(context, attrs); } public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //因为是圆形图片,所以应该让宽高保持一致 int size = Math.min(getMeasuredWidth(), getMeasuredHeight()); mRadius = size / 2; setMeasuredDimension(size, size); } @Override protected void onDraw(Canvas canvas) { mPaint = new Paint(); //设置画笔边缘光滑,去掉锯齿 mPaint.setAntiAlias(true); Bitmap bitmap = drawableToBitmap(getDrawable()); //初始化BitmapShader,传入bitmap对象 BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); //计算缩放比例 mScale = (mRadius * 2.0f) / Math.min(bitmap.getHeight(), bitmap.getWidth()); Matrix matrix = new Matrix(); matrix.setScale(mScale, mScale); bitmapShader.setLocalMatrix(matrix); mPaint.setShader(bitmapShader); //画圆形,指定好中心点坐标、半径、画笔 canvas.drawCircle(mRadius, mRadius, mRadius, mPaint); } //写一个drawble转BitMap的方法 private Bitmap drawableToBitmap(Drawable drawable) { if (drawable instanceof BitmapDrawable) { BitmapDrawable bd = (BitmapDrawable) drawable; return bd.getBitmap(); } int w = drawable.getIntrinsicWidth(); int h = drawable.getIntrinsicHeight(); Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, w, h); drawable.draw(canvas); return bitmap; } } 调用: <com.sylanty.test.CircleImageView android:id="@+id/image" android:layout_width="200dp" android:layout_height="200dp" android:layout_centerInParent="true" android:scaleType="centerCrop" android:src="@drawable/xt" />

3、裁剪成圆框

思路1: public static Bitmap createCircleImage(Bitmap source) { int length = source.getWidth() < source.getHeight() ? source.getWidth() : source.getHeight(); Paint paint = new Paint(); paint.setAntiAlias(true); Bitmap target = Bitmap.createBitmap(length, length, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(target); canvas.drawCircle(length / 2, length / 2, length / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(source, 0, 0, paint); return target; } 思路2: public static Bitmap createCircleImage(Bitmap source) { int width = source.getWidth(); int height = source.getHeight(); float raduis = Math.min(width, height) * 0.5f; Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); //paint.setColor(Color.RED); //画布设置遮罩效果 paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)); //处理图像数据 Bitmap bitmap = Bitmap.createBitmap(width, height, source.getConfig()); Canvas canvas = new Canvas(bitmap); //bitmap的显示由画笔paint来决定 canvas.drawCircle(width * 0.5f, height *0.5f, raduis, paint); return bitmap; } 与Picasso结合使用: Picasso.with(mContext).load(Constant.format(headUrl)).transform(new Transformation() { @Override public Bitmap transform(Bitmap source) { source=createCircleImage(source); source.recycle(); return bitmap; } //Picasso缓存bitmap,下次获取bitmap, 通过key //第一次调用用key 存入 //第二次调用用key去取 @Override public String key() { Log.d(TAG, "key() called"); return "key"; } }).into(meHeader);

总结:

以前没有做笔记,现在把笔记补全,学习快乐!!!

为了那个轻易许下的梦

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